Pitch dimension
↕ Vertical
↔ Horizontal
◎ Center distance
Stage / screen axes stay fixed while the form rotates · vertical pitch rises upward
Pitch response
Linear
Lin
Exp
Log
S
Inv
Corner ADSR level source
Direct
Left → right
Up → down
Center → edge
Corner sharpness
Crossing angle
Contour position
Direct control → Corner ADSR level · 100%
The envelope level applies equally to every Synth; A/D/S/R timing is unchanged.
FM index source
Direct
Left → right
Up → down
Center → edge
Crossing angle
Corner sharpness
Contour position
Direct control → FM index · 3.00 index
The FM index control applies equally to every Synth.
Percussion amplitude source
Corner sharpness
Crossing angle
Fixed
Left → right
Up → down
Center → edge
Contour position
Inner / outer polarity
Level curve
Linear
Expand high values
Expand low values
Smooth S-curve
Invert
0 is smooth · 1 is the sharpest turn
Stereo dimension
↔ Horizontal
↕ Vertical
◎ Center distance
Stage left → audio left · stage right → audio right
⇄ Flip
Stereo width 100%
0% mono · 100% full mapped width